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Alright, funny thing about Promyvion; it's easier, but also harder. It was fairly painless to get to the boss, and the boss wasn't even that hard, we just weren't set up right.
After a couple hours of attempts (I know this because I was able to use my 2hour for the very last fight) we finally got it.
Notes to make it easier:
Bring Meds
I'm an awesome tank. I have good timing, I have a healthy supply of MP, I partition my abilities well with regards to hate management. Except, I don't have infinite MP. I judge my ability to tank based on how much MP I have available, and I would often run out of MP around 30% of the boss. Hi-Potions would have made such a difference, as would a better supply of drinks and the essential Animas for the mob. It also wouldn't hurt for a couple of Hi-Ethers.
Spawn Control
The spawns from this boss are ANNOYING. We didn't have a dedicated kiter, just someone to handle them, and things would always get ugly in regards to the spawns. Once we realigned some people (Making NIN and WAR/NIN co-tank while I handled spawns) we did better.
Mages
Essential. We had one WHM, a BLM(for a couple of the unsuccessful runs) and a shitload of DDs. The MAX amount of DDs should be 2, aside from a tank, with a 3 MAGE backline. I think that's the way I originally did Promyvions: BLM and SMN backline handled the spawns and we didn't feed her TP to spam Fission. Mages handled spawns accordingly. Also, each of us had a Psychoanima and Hysteroanima.
This run was a little more rough, but, we didn't lose exp for dying; just morale. But oh well. We eventually won, and took our loss in stride and prepared for the next run next week.
Now, if you'll excuse me, I need to go solo on DRK for a couple more hours. Currently level 22 (Field of Valor and soloing in Valkurm is FUN!)
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